BioShock 4 is currently in development, and while the game's setting hasn't been formally revealed, job listings have hinted that it will take place in neither Rapture nor Columbia.Ħ4 Bits' look at a SNES-era BioShock Infinite shows how well almost any game can adopt the style and graphics of earlier consoles. While BioShock Infinite was somewhat divisive at launch, in part due to its depiction of an overly racist world, the game has since been heralded as yet another impressive addition to the beloved series. The game suits the Super Nintendo style perfectly, teasing fans with how the game might have looked should it have released in 1993.īioShock Infinite is the third game in the horror-FPS franchise, and transports fans away from the underwater city of Rapture to embark on a different adventure. The impressive demake recreates the opening scene of the game in which DeWitt is transported high above the clouds to the famous city in the sky, complete with a Super Nintendo version of the game song, " Will the Circle Be Unbroken." The demake video then cuts to DeWitt's first meeting with Elizabeth in the library, ending with the dramatic escape from Songbird. Related: Zelda: BOTW Demake Shows Link to the Past-Style Shrine & GuardianĪs spotted by GameFreaks365, YouTube channel 64 Bits has designed a SNES demake of BioShock Infinite, offering fans a taste of a pixelated Columbia, as well as protagonists Booker DeWitt and Elizabeth. As well as early Nintendo consoles, fans have also created PlayStation demakes, with the highly-anticipated Bloodborne PS1 fan demake coming soon. As technology has evolved, retro gamers have often lamented the realistic AAA adventures frequently seen today, leading to the popularity of demakes which offer classic graphics for newer stories. Consoles like the 8-bit NES and 16-bit SNES didn't have the capability to run large and busy worlds, instead typically offering side-scrolling adventures with limited features when compared to modern releases. The modern era of gaming places a heavy reliance on graphics, something which wasn't the case in the early days of video games.
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